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Corona renderer environment fog
Corona renderer environment fog










You can also create a standalone map in the Material Editor first, and then choose it with the Material/Map Browser. You have set up the environment map, but to change the bitmap or adjust map parameters, you need to use the Material Editor. On the Environment panel, the name of the Environment Map button changes to show the type of map you chose, and Use Map turns on.Īfter setting up the map, you can test-render the scene without the mapped background by turning off Use Map. You can do this from a map displayed in one of the Compact Material Editor's sample slots, or from any map button that has been assigned, either in the Material Editor or from a projection light, and so on. Drag a map to the Environment Map button.If you choose Bitmap as the map type, a file dialog appears so you can choose the image file. In the Background group on the Environment panel, do one of the following:.Choose Rendering Environment (or press 8).You adjust the map's parameters with the Material Editor. The Renderer now uses this color as a background. Use the Color Selector to change the background color.In the Background group, click the color swatch.On the Environment and Effects dialog, click the Environment tab.

corona renderer environment fog

To access environment functions, do one of the following:












Corona renderer environment fog